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The situation right now is that we are recommending to use MonoDevelop 5.9.6 due to issues in later versions.
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Personally I'm experienced this to a large degree when opening large projects and just performing operations such as searching the solution, expanding the solutions folders, etc. However, Xamarin Studio 6.x has had some major internal changes and internal testing has shown that these changes has caused some major performance regressions. It seems like it would make sense to skip MonoDevelop 5.10 and upgrade to MonoDevelop 6.x.
Xamarin studio 5.10 update#
We've been waiting for Xamarin to update MonoDevelop 5.10 to address these issues, but they have now switched to developing MonoDevelop/Xamarin Studio 6.x and MonoDevelop 5.10 is the last 5.x version. (Exception from HRESULT: 0x8007007F)Īt () in C:\buildslave\monoDevNGExAddin\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide\IdeStartup.cs:line 353Īt (MonoDevelopOptions options) in C:\buildslave\monoDevNGExAddin\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide\IdeStartup.cs:line 105Īt (String args, IdeCustomizer customizer) in C:\buildslave\monoDevNGExAddin\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide\IdeStartup.cs:line 661Ĭlick to expand.There a some regressions in MonoDevelop 5.10 compared to MonoDevelop 5.9.6, as reported in this thread and as internal testing has shown. System.DllNotFoundException: Unable to load DLL '': The specified procedure could not be found. Some of the assemblies required to run MonoDevelop-Unity (for example gtk-sharp)may not be properly installed in the GAC. INFO : Found GTK# version 2.12.26įATAL ERROR : MonoDevelop-Unity failed to start. INFO : Operating System: Windows 6.0 (64-bit)
Xamarin studio 5.10 install#
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